PVP BY INCREASE Legs: +62 Chest: +28 Head: +28 Back: +24 Thrown: +22 Hands: +13 Shoulders: +12 PVP BY RESILIENCE PVP BY RATIO For Honor points, the order of purchase should be: Ring (Armor Penetration), Wrist, Boots, Belt. As for Arena points, order should be: Chest, Legs, Head (Armor Penetration); then Gloves (Cheaper) or Shoulders. Ring + 26 Bracers +14 Belt + 13 Boots + 12 Neck + 12 Honor Needed: 78,094 50 EoS, 40 AB, 10 AV, 20 WSG Vindicator's Band of Triumph 106 (15,300 + 10 AV) Vindicator's Leather Bracers: 110 (11,794 HP + 20 WSG) Vindicator's Leather Belt: 151 (17,850 HP + 40 AB) Vindicator's Leather Boots: 151 (17,850 HP + 40 EoS) Vindicator's Pendant of Triumph: 110 (15,300 HP + 10 EoS) +15 resilience to chest: 4 Greater Planar Essence, 10 Arcane Dust +12 agil, +40 sta to legs: 4 Heavy Knothide Leather, 16 Thick Clefthoof Leather, 8 Primal Earth, 1 Primal Nether cats swiftness to feet: 8 Large Prismatic Shard, 8 Primal Air boars stamina instead? +24 attack power to wrist: 6 Arcane Dust +15 agil to gloves: 3 Small Prismatic Shard, 3 Geater Planar Essence, 2 Primal Air +12 agil to cloak: 1 Greater Planar Essence, 4 Arcane Dust, 1 Primal Air ================================================================= HEAD Vengeful Gladiator's Leather Helm: 222 (+28) Merciless Gladiator's Leather Helm: 194 1875 AP NECK Veteran's Pendant of Triumph: 98 SHOULDERS Vengeful: 173 (+12) Merciless: 161 1500 AP CHEST Vengeful: 216 (+28) Merciless: 188 WAIST Veteran's Leather Belt: 138 LEGS Vengeful: 212 (+62) (+45 vs Gladiators) Merciless Gladiator's Leather Legguards 184 Gladiators: 167 Netherblade Breeches: 150 1875 AP FEET Veteran's Leather Boots: 139 WRIST Veteran's Leather Bracers: 96 HANDS 1,125 arena Vengeful: 151 (+13) Merciless: 138 1125 AP FINGER Veteran's Band of Triumph: 92 Garona's Signet Ring: 80 BACK Dory's Embrace: 106 (+24) Sergeant's Heavy Cloak: 82 THROWN Vengeful: 67 (+39) (+17) Merciless Gladiator's War Edge 62 Gladiator's War Edge: 50 (+22) Shuriken of Negation: 40 (+12) Felsteel Whisper Knives 28 1000 AP HP: 11004 AP: 1833 Crit: 27.75% (Includes +1% for human racial) Hit: 9.31% Resilience: 395 1042 armor penetration (including serrated blades) Dodge: 26.96% Parry: 10.60% (with adamantite weapon chain) +750 bonus armor over season 2 Vengeful Gladiator's Pummeler Mongoose Vengeful Gladiator's Bonecracker Adamantite Weapon Chain Vengeful Gladiator's War Edge Vengeful Gladiator's Leather Helm Glyph of Ferocity (+16 hit +34ap) Swift Skyfire Diamond (24ap/minor speed) Bold Ornate Ruby (20ap) TRUE Vindicator's Pendant of Triumph Inscribed Ornate Topaz (5crit/10ap) TRUE Vengeful Gladiator's Leather Spaulders Greater Inscription of Vengeance (10crit 30ap) Bright Living Ruby (16ap) TRUE Wicked Noble Topaz (4crit/8ap) TRUE Dory's Embrace Greater Agility (+12 Agility) Vengeful Gladiator's Leather Tunic Exceptional Stats (+6 All Stats) Bright Living Ruby (16ap) Bright Living Ruby (16ap) Wicked Noble Topaz (4crit/8ap) Vindicator's Leather Bracers Assault (+24 ap) Wicked Noble Topaz (4crit/8ap) Vengeful Gladiator's Leather Gloves Assault (+26 ap) Vindicator's Leather Belt Vengeful Gladiator's Leather Legguards Nethercobra Leg Armor (+12crit +50ap) Vindicator's Leather Boots Dexterity (+12 Agility) Veteran's Band of Triumph Stats (+4all) Vindicator's Band of Triumph Stats (+4all) Medallion of the Alliance Berserker's Call If you get CC'd by the druid more than 1 time and you're not on him, you're not doing something correctly. Think about it like this. Your priest's job for this matchup is to keep you both alive (shadow or not) and lend CC via counterspell/fear until the druid dies. As AR/Prep you need to burn everything you have to kill the druid...period. If the druid lives, you're not going to, because if he can sit back, root and cyclone you're going to be CC'd till you're out of CDs. Prior to the fight make sure you have all your buffs (duh) especially fear ward. Your opener should be something like this, cheapshot the lock and have your priest dot him up. By the time the lock gets out of cheapshot you should have 4-5 combo points and done enough damage to make the druid pop to heal. As soon as the druid comes out expect a cyclone. CloS the cyclone and sprint after the druid. Use vanish #1 to open with cheapshot on the druid. You've saved your kidney shot and AR so use them here. At this point the druid should rip his NS Healing Touch for a 9000 point heal (seems like it) and will be spamming clense poison, HoT's, swiftmend, w/e. It is imperitive you kick cyclones or roots, and save your trinket for his Bash (if it lands). Reset your CD's as needed and make sure to save energy for shivs when he switches to travel vs using it for hemo spam. Use blind either as an offensive (he roots you and you can't break it) or as a defensive (your priest is getting ##!#d) depending on the situation. It takes practice, but if you priest can hold his own then it is VERY possible to solo kill a druid with 2 sets of CD's.