Development Status

Supported Tilesets:
NWN has announced that they will be supporting the following tilesets on release.  Further initial development will be pretty much restricted to areas that can be covered by the given tilesets.  Since we have a lot of desert, mountains and swamp this will eliminate a large number of our areas.  Also since many of the forests are coniferous, not deciduous like the NWN forests in the screenshots, many of the forests will most likely have to be revamped when an appropriate forest tileset comes out. It would also be nice to have some height transitions in the forest, but oh well. :)

Multi-Height Tilesets (includes height transitions, bodies of water, buildings, curtain walls, bridges, docks, impassables, and other set-specific features):
-Rural 
-Urban

Single-Height Tilesets (includes a variety of passable and impassable tiles suitable to its theme):
-Deep Forest
-Sewers
-Caverns / Mines
-Dungeons
-Crypts

Zonelist for Book I:

ID NAME Gesture Bone Flesh
1 Omen Bay (city) & Omen Bay Delta 00% 00% 00%
2 Murder Rock Region 00% 00% 00%
3 Western Alkar 00% 00% 00%
4 Berimac (city) 00% 00% 00%
5 Weeping Pines (forest) 00% 00% 00%
6 Oxbrush (city) 00% 00% 00%
7 Quiet Plains 00% 00% 00%
8 Coldwood Forest 00% 00% 00%
9 Northern Alkar 00% 00% 00%
10 Northgrove (in northern alkar) 00% 00% 00%
11 Central Alkar 00% 00% 00%
12 Agate Keep (castle) 00% 00% 00%
13 Dourham (city) 25% 00% 00%
14 Clatjaw Forest (near Dourham) 00% 00% 00%
15 Abott's End (city) 00% 00% 00%
16 Port le'Ebon (city) 00% 00% 00%
17 Sanguingard (city) 00% 00% 00%
18 Sylkair Forests 00% 00% 00%
19 Ruins of Khagath 00% 00% 00%
20 Ruins of Gaze 00% 00% 00%
21 Red Rock Island 00% 00% 00%
22 North Grymwood 00% 00% 00%
23 Hanas Footlands 00% 00% 00%
24 Hanas (city) 00% 00% 00%
25 N. Grymwood Coastline 00% 00% 00%

*Gesture is the write-up and description, Bone is basic mapping, Flesh is monsters/items/scripting.